Capability

Development and Tooling

Liferay offers a comprehensive toolkit to extend or customize your digital experience. Build applications quickly with low-code/no-code features like Objects, or leverage developer tools like Liferay Workspace and Blade CLI for further customizations.

For users on PaaS or running Self-Hosted, Liferay also offers tools deploying customizations.

カテゴリ
カテゴリ
セマンティックバージョニング
Semantic Versioning Semantic Versioning is a three tiered versioning system for incrementing version numbers based on the degree of API change made in a releasable software component. It's a...
依存関係の指定
Specifying Dependencies You must satisfy all dependencies to compile and deploy a module successfully. After you find the dependency artifacts, add them as dependencies in your Gradle build file....
ポータル開発者プロパティ
Portal Developer Properties There are Portal Properties that facilitate development. Liferay's portal-developer.properties file includes all of them. The portal-developer.properties file is enabled...
OSGiサービスの使用
Using an OSGi Service Liferay APIs are readily available as OSGi services. You can access a service by creating a field of that service type and annotating the field with @Reference, like this: ...
Gogo シェルの使用
Using the Gogo Shell The Gogo shell provides a way to interact with the module framework. Among other things, you can Dynamically install/uninstall bundles (modules) Examine package...
Command Line Gogo Shell
Command Line Gogo Shell If you're in a development environment, you can interact with the module framework locally from the command line. Gogo shell should only be run from the command line in...
Gogo シェルコマンド
Gogo Shell Commands The Gogo shell executes Felix Gogo basic commands and Liferay commands. The Gogo shell is accessible in the Control Panel (recommended) and from the command line. Here are some...
以前のバージョンでのアップグレードプロセスの使用
Using Upgrade Processes in Earlier Versions Liferay DXP 7.4 U10/Portal 7.4 GA14 and Below Follow these steps to create an upgrade process for your module: Open your module's bnd.bnd file, and...

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